#include "spider.h"
#include "fs.h"
int (*GX_SetTextureCopy)(void *input_buffer, void *output_buffer, unsigned int size, int in_x, int in_y, int out_x, int out_y, int flags) = 0x0011DD48;
int (*GSPGPU_FlushDataCache)(void *addr, unsigned int len) = 0x00191504;
int uvl_entry()
{
FILE *fout = (void *)0x08F10000;
unsigned int addr;
int *buf = 0x18410000;
int *written = 0x08F01000;
int i;
unsigned int EBUS;
unsigned int constblock;
unsigned int offset;
int j;
int ADJ;
int ORAS = 0;
addr = 0x17900000; //Way lower than necessary, but we're going to hunt for the relative offsets of box data.
EBUS = 0;
constblock = 0;
offset = 0;
for (j = 0; j < 0x10 && offset == 0; j++)
{
GSPGPU_FlushDataCache(addr, 0x10000);
GX_SetTextureCopy(addr, buf, 0x10000, 0, 0, 0, 0, 8);
GSPGPU_FlushDataCache(buf, 0x10000);
svcSleepThread(0x400000LL);
for (i = 0; i < 0x4000; i++)
{
if ((buf[i] == 0x53554245 && buf[i - 1] == 0 && buf[i - 2] == 0 && buf[i - 3] == 0) && EBUS == 0)
{
EBUS = addr + 4 * i;
}
if ((buf[i] == 0x53554245 && buf[i + 1] == 0 && buf[i + 2] == 0 && buf[i + 3] == 0) && EBUS == 0)
{
EBUS = addr + 4 * i;
}
if ((buf[i] == 0x00000126) && (buf[i + 1] == 0x00000000) && (buf[i + 2] == 0x22018230) && (buf[i + 3] == 0x09060D30)) //Static data in save files.
{
constblock = addr + 4 * i;
}
}
if (constblock != 0 && EBUS != 0)
{
unsigned int diff = constblock - EBUS;
if (diff == 0x38A0 || diff == 0x383C || diff == 0x3750 || diff == 0x3664 || diff == 0x3608) // ORAS
{
offset = constblock - 0x1F7AC;
ADJ = 0;
ORAS = 1;
}
else if (diff == 0x37DC || diff == 0x3778 || diff == 0x368C || diff == 0x35A0) //XY
{
offset = constblock - 0x1E6EC;
ADJ = 1;
ORAS = 0;
}
else //wtf
{
offset = 0;
ADJ = 0;
}
}
addr += 0x10000;
}
if (offset != 0)
{
IFile_Open(fout, L"dmc:/ramsav.bin", FILE_W);
fout->pos = 0x00;
//first 0xFFFC / 0xFFF8 byte
GSPGPU_FlushDataCache(offset, 0x10000);
GX_SetTextureCopy(offset, buf, 0x10000, 0, 0, 0, 0, 8);
GSPGPU_FlushDataCache(buf, 0x10000);
svcSleepThread(0x400000LL);
IFile_Write(fout, written, buf + ADJ, 0x10000);
svcSleepThread(0x400000LL);
offset += 0x10000;
//0x70000 Bytes
for (i = 0; i < 6; i++)
{
GSPGPU_FlushDataCache(offset, 0x10000);
GX_SetTextureCopy(offset, buf, 0x10000, 0, 0, 0, 0, 8);
GSPGPU_FlushDataCache(buf, 0x10000);
svcSleepThread(0x400000LL);
IFile_Write(fout, written, buf, 0x10000);
svcSleepThread(0x400000LL);
offset += 0x10000;
}
if (ORAS == 1)
{
GSPGPU_FlushDataCache(offset, 0x10000);
GX_SetTextureCopy(offset, buf, 0x10000, 0, 0, 0, 0, 8);
GSPGPU_FlushDataCache(buf, 0x10000);
svcSleepThread(0x400000LL);
IFile_Write(fout, written, buf, 0x10000);
svcSleepThread(0x400000LL);
offset += 0x10000;
}
//Green - Success!
for(i = 0; i < 0xE100; i+=3)
{
buf[i] = 0x0000FF00;
buf[i+1] = 0xFF0000FF;
buf[i+2] = 0x00FF0000;
}
}
else
{
//Red - Failure!
for (i = 0; i < 0xE100; i+=3)
{
buf[i] = 0x00FF0000;
buf[i+1] = 0x0000FF00;
buf[i+2] = 0xFF0000FF;
}
}
GSPGPU_FlushDataCache(buf, 0x00038400);
GX_SetTextureCopy(buf, 0x1F48F000, 0x00038400, 0, 0, 0, 0, 8);
svcSleepThread(0x400000LL);
GSPGPU_FlushDataCache(buf, 0x00038400);
GX_SetTextureCopy(buf, 0x1F4C7800, 0x00038400, 0, 0, 0, 0, 8);
svcSleepThread(0x400000LL);
return 0;
}
